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MATT: Hello everyone, welcome to the fifth episode
of Critical Role! Before we start and get into the
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videos for our initial intro, let me go over a
couple of things for the evening. First off, we're
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shooting to get to 1,500 subscribers by this
evening, and as soon as we get there, we're giving
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out a promo kit that's worth about $250, which is
awesome. We'll all go ahead and sign it at the end
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of the day and get it out to you as well. Also,
Tabletop Day is coming up this Saturday, and a few
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of us will be showing up during the stream as well
and any of you guys playing your own tabletop
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games at home, or whatever the case may be, if you
go to the website and register, for each person
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that registers, we're giving away a boardgame to
the charity Big Brothers and Big Sisters, so
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that's a really, really cool thing that you guys
should get involved with. That's this Saturday, at
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International Tabletop Day, and also, we received
a present apparently from the audience.
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TRAVIS: A present?
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MATT: That I get to open.
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LIAM: Vat eez zis present?
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[static]
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MATT: I don't know vat zis present eez, but now I
get to open zis.
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ALL: Ooh!
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MATT: This is for all of us, apparently.
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TALIESIN: What kind of sack is that?
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MATT: It is a big-- oh, it is a gigantic sack.
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ORION: Ooh, I love gigantic sacks
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MATT: Oh my god guys, this is, this is amazing!
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LAURA: There's a card on it.
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MATT: All right.
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LAURA: On the other side.
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MATT: There's a card? Oh snap. By the power of
#TeamNoStream, you have the power.
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By Negihama, thank you Negihama.
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ALL: Thank you Negihama!
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MATT: That's amazing, as we now have for the
group, a castle Greyskull.
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ALL: Huzzah! Yay!
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MATT: So during the intro break we're going to go
ahead and open this and find a place for it
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nearby, 'cause this is now representative of the
keep that the players have waiting for them at
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Emon once they get out of this horrible mess.
Anyway guys, welcome to Critical Role,
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let's get into those intros, shall we?
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ASHLEY: Pike grew up in the outskirts of town,
near the Bramblewood. Her ancestors were a family
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of deep gnomes with quite an unfavorable
reputation. Thievery, destruction, and trickery
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left them with the curse of the last name of
Trickfoot. Sarenrae, the goddess of healing and
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redemption, had other plans for Pike's
great-great-grandfather Wilhand, who left his
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family at a young age after a dream-- a dream that
changed the course of the Trickfoot family.
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Wilhand devoted his life to Sarenrae, and pledged
from then on that him and his family would live a
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life of service and devotion. As a child, Pike
seemed to have an affinity to heal. Whether it was
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animals, people, or even flowers, she felt she had
a purpose in making things whole that had once
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been broken. She studied and learned the ways to
heal through divine magic. She lived a peaceful
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life, quiet and simple, until one day, Wilhand was
captured and almost killed by a group of goliath
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barbarians. One of the goliaths took a stand
against the murder of the innocent gnome, and he
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himself was beaten, bloodied, and left for dead,
abandoned by his herd. Wilhand went to Pike for
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help. She prayed, and healed this barbarian as
best she could, bringing him back to life. When he
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awoke, she discovered his name was Grog Strongjaw.
After that, they were the best of friends, a
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rather unlikely pair. Little did she know that in
a few years' time, Grog would soon return the
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favor and bring her back from the clutches of
death. After being killed in battle, Pike felt
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angry. She wanted to be stronger, so that it would
never happen again. She spent four months at sea,