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MATT: Welcome back, everyone, to the next episode
of Critical Role! This week, we have a full party.
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We'll be continuing just after the climactic
battle with the twisted beholder, K'varn. We're
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going to go ahead and play a couple of videos here
while we're waiting for the rest of the party
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members to settle in, so we'll be back here in
just a few minutes. Sit tight and we'll get this
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party started. We have some fun announcements,
some cool gifts that came in we'll be opening
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towards the end of the session today, but we'll go
into those details shortly, so see you
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in a little bit.
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[dramatic music]
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TRAVIS: Right, Listen up! If you have ale, then
you have a friend in Grog Strongjaw. A goliath of
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towering height and size, this barbarian has an
appetite for the two great loves in his life:
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combat, women, and ale! (chuckle)
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(record scratch) Wait.
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Easily the brains of the group, Grog is often
consulted for his vast knowledge of shapes,
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colors, and (chuckle) shiny things!
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Also ale.
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In his early years, armed with his two-handed
great axe, Grog often enjoyed proving his might
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amongst the ranks of his family's wandering herd.
But after coming upon an unsuspecting elderly
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gnome in the woods, he objected to the killing of
such an innocent life. A creature of impulse, Grog
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felt only pity for this— well, this terrified
little thing. And his disobedience
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cost him dearly.
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Beaten bloody and banished by the herd leader, his
uncle Kevdak, Grog was abandoned and left to die,
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exiled from his herd. It was then that the
relative of the very gnome he fought to save,
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saved him. It was the kindness of a gnome cleric
named Pike that healed Grog, bringing him back
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from death's edge. And they have remained close
friends ever since.
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Most nights, Grog can be found challenging entire
taverns to wrestling matches! Ha! Or accompanying
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Scanlan to the nearest house where you pay for
lady favors.
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Also ale!
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MARISHA: A first impression of Keyleth would leave
you with little information on the half-elven
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druid. You might even think that her social
awkwardness due to her sheltered upbringing is
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kind of sweet. (chuckle)
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Of course, it would be unwise to underestimate her
based on first impressions. (thunder) Under that
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unintimidating petite frame is a vicious beast
waiting to be unleashed, whose natural powers have
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made even the fiercest of champions pee their
pants, literally! (soft chuckle)
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Born to the Air Tribe of the Ashari people,
Keyleth was raised with a deep love of nature and
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the elemental magics. It is her people's inherent
duty to protect the delicate areas in Tal'Dorei
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where the four elemental planes begin to bleed
with this realm.
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Since she was a little girl, she had quite a knack
for air manipulation and beast shaping abilities.
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Well, if you consider kittens and flying squirrels
to be little beasts. Which, I do. (clears throat)
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Anyways, it wasn't long before the headmaster of
the tribe, her father, Korren, realized her true
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prodigious abilities and she was inveterated to
succeed him as the next headmaster.
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Just like that, her jovial childhood was stripped
and replaced with endless spell memorization,
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teachings from ancient traditions, and exceedingly
high expectations. Every druid leader to be must
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embark on a journey to seek out the sister tribes in
order to introduce and establish respect amongst
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the fellow headmasters. They call this the
Aramente, or Noble Odyssey. When her father felt
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she was ready, he set her on the path to truly
discovering herself, not knowing when, or if, she
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will ever return.
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As she hiked down the mountain towards Stillben,
she meditated on the task ahead. Part of the
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Aramente is proving yourself a strong warrior, a
valiant protector, and a wise and compassionate
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leader. With this knowledge, one thought plays on
repeat in her mind: Is she even worthy?
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TALIESIN: Percy was the third of seven children,
born to a noble family who lived far to the north